Juggling Notation (Early 2000's)

There's a few juggling notations out there, the main one being Siteswap and to a lesser extent, Beatmap. I just couldn't wrap my head around either one of those systems so I made my own. I used it extensively to write down patterns I saw on videos, and also stuff I came up with. The notation gets rather long and confusing looking, but it makes perfect sense to me which is all that really matters. ;-)

Legend:

< >

These brackets are used to signify the amount and type of prop used. Use the number followed by a Ball, Club, or Ring. For example, <5C> would specify a five club pattern.

( )

Parentheses are used to mark the beginning and end of either one

1, 2, 3, 4......

These are throw heights. They're subjective, but generally line up with what is a comfortable height to juggle at. So use a throw height of 5 for a 5 ball cascade.

[ ]

Square brackets define the four main kinds of throws between hands: [RR], [RL], [LL], [LR]. These are right to right, right to left, left to left, left to right. You can also make up your own letters for other kinds of catches and throws, like [RN] could mean a right hand to a neck catch.

Appending things to the square brackets

Use a "B" for a bounce throw. [RL]B would be bouncing a ball from the right

to the left hand.

Numbers are used to show number of rotations on a club. These range from 0 to

say, 5. You can also use decimals if you intend to catch the club on the bell.

C, CC, B, F, and H are used to show the direction of club spin from your

perspective. Clockwise, CounterClockwise, Backspin, Forwardspin and

Helicopters. Unless you have clubs that bounce, the "B" shouldn't interfere with

the bounce notation.

V, F, H, and P are used in ring juggling for Vertical, Flat, Horizontal, and Pancake

throws.

{ }

Curly brackets are used to show multiple objects being thrown at the same time. These are useful for multiplex and synchronous fountain patterns. At least two square bracket notations will happen inside of these.

Examples:

Three Ball Cascade

<3B> (3[RL] 3[LR] 3[RL])

Three Ball Bounce Cascade

<3B> (3[RL]B 3[LR]B 3[RL]B)

Three Club Cascade

<3C> (3[RL]1B 3[LR]1B 3[RL]1B)

Three Club Cascade (with one club making double spins horizontally over the other two)

<3C> (3[RL]1B 3[LR]1B 4[RL]2CC 3[LR]1B 3[RL]1B 4[LR]2C)

The Box

<3B> ({3[RR] 1[LR]} {3[LL] 1[RL]})

Four Ball Synchronous Wimpy Pattern

<4B> ({4[RL] 4[LR]} {4[RL] 4[LR]})

Four Club Asynchronous Flats

<4C> (4[RR]0 4[LL]0 4[RR]0 4[LL]0)

Four Club Synchronous Columns

<4C> ({4[RR]2B 4[LL]2B} {4[RR]2B 4[LL]2B})

5 Ring Pancakes Qualifying Run

<5R> (5[RL]P 5[LR]P 5[RL]P 5[LR]P 5[RL]P)2x

And that should explain it.

There's a few juggling notations out there, the main one being Siteswap and to a lesser extent, Beatmap. I just couldn't wrap my head around either one of those systems so I made my own. I used it extensively to write down patterns I saw on videos, and also stuff I came up with. The notation gets rather long and confusing looking, but it makes perfect sense to me which is all that really matters. ;-)

Legend:

< >

These brackets are used to signify the amount and type of prop used. Use the number followed by a Ball, Club, or Ring. For example, <5C> would specify a five club pattern.

( )

Parentheses are used to mark the beginning and end of either one

*flash*, or one complete loop of a pattern. All throws happen inside of these. You can use a multiplier at the end to specify how long to run the pattern for routines. 5x would mean five times.1, 2, 3, 4......

These are throw heights. They're subjective, but generally line up with what is a comfortable height to juggle at. So use a throw height of 5 for a 5 ball cascade.

[ ]

Square brackets define the four main kinds of throws between hands: [RR], [RL], [LL], [LR]. These are right to right, right to left, left to left, left to right. You can also make up your own letters for other kinds of catches and throws, like [RN] could mean a right hand to a neck catch.

Appending things to the square brackets

Use a "B" for a bounce throw. [RL]B would be bouncing a ball from the right

to the left hand.

Numbers are used to show number of rotations on a club. These range from 0 to

say, 5. You can also use decimals if you intend to catch the club on the bell.

C, CC, B, F, and H are used to show the direction of club spin from your

perspective. Clockwise, CounterClockwise, Backspin, Forwardspin and

Helicopters. Unless you have clubs that bounce, the "B" shouldn't interfere with

the bounce notation.

V, F, H, and P are used in ring juggling for Vertical, Flat, Horizontal, and Pancake

throws.

{ }

Curly brackets are used to show multiple objects being thrown at the same time. These are useful for multiplex and synchronous fountain patterns. At least two square bracket notations will happen inside of these.

Examples:

Three Ball Cascade

<3B> (3[RL] 3[LR] 3[RL])

Three Ball Bounce Cascade

<3B> (3[RL]B 3[LR]B 3[RL]B)

Three Club Cascade

<3C> (3[RL]1B 3[LR]1B 3[RL]1B)

Three Club Cascade (with one club making double spins horizontally over the other two)

<3C> (3[RL]1B 3[LR]1B 4[RL]2CC 3[LR]1B 3[RL]1B 4[LR]2C)

The Box

<3B> ({3[RR] 1[LR]} {3[LL] 1[RL]})

Four Ball Synchronous Wimpy Pattern

<4B> ({4[RL] 4[LR]} {4[RL] 4[LR]})

Four Club Asynchronous Flats

<4C> (4[RR]0 4[LL]0 4[RR]0 4[LL]0)

Four Club Synchronous Columns

<4C> ({4[RR]2B 4[LL]2B} {4[RR]2B 4[LL]2B})

5 Ring Pancakes Qualifying Run

<5R> (5[RL]P 5[LR]P 5[RL]P 5[LR]P 5[RL]P)2x

And that should explain it.