# Go to the end of the file to start building your obstacle # See http://www.jefenry.com/main/ObstacleCourse.html # or http://my.bzflag.org/bb/viewtopic.php?p=128726 for more info world size 400 end options -mp 0,25,1,0,0,25 -autoTeam -ms 0 -sb -j +r -set _tankSpeed 30 -set _noClimb 0 end material name clear diffuse .5 .5 .5 .5 end material name wall addtexture wall.png end define template arc name floor position 0 0 0 size 325 325 5 divisions 25 ratio .2 angle 30 end arc name roof position 0 0 45 size 325 325 5 divisions 25 ratio .2 angle 30 end arc name outsidewall position 0 0 0 size 325.25 325.25 10 divisions 25 ratio .001 matref wall drivethrough angle 30 end arc name insidewall position 0 0 0 size 260 260 10 divisions 25 ratio .001 matref wall drivethrough angle 30 end arc name clearoutsidewall position 0 0 0 size 325.25 325.25 45 divisions 25 ratio .001 matref clear shootthrough angle 30 end arc name clearinsidewall position 0 0 0 size 260 260 45 divisions 25 ratio .001 matref clear shootthrough angle 30 end enddef group template position 0 0 0 size 1 1 1 rotation 90 end # Only build inside the template. # Tanks move clockwise when looking down from the center. # You must group everything you make together and prefix it with your name. # Prefix any material/physics/texturematrix/dynamiccolor/etc you use with your name. # Keep in mind playability. Don't make things way too complicated or impossible to pass, but don't make it too easy either. # No teleporters, world weapons, or zones. # The settings we are using are listed in the options.